User Tools

Site Tools


courses:2011_exp_prototyping_week42

Week : 42 : : 43 : : 44 : : 45 : : 46 :
2011.10.17 - 2011.10.21


design sketching for experience

Tutors

Joep Frens (TU/e, the Netherlands)
Creating high-resolution cardboard mock-ups of products and interaction possibilities, focussed on seducing interactions between people through objects/environments.

Martijn van de Wiel (design sketching/popsoda, the Netherlands)
How pen and paper can be used to explore, develop and prototype interactions between people and objects and people and people through objects.

Summary

The ‘design sketching for experience’ workshop is setup to give students the opportunity to experience two sketching techniques for design exploration: paper sketching (2D) and cardboard modelling (3D). The goal is threefold: (1) the workshop aims to teach skill, both in paper sketching and in cardboard modelling, (2) it aims to introduce these skills as instruments for exploration, and (3) it aims to bring the notion across that different exploration techniques can build on each other to enrich the solution domain of a given design challenge. Consequently, the workshop builds up during the week from skills development, via exploration, towards conceptual scenarios that build on the combination of the techniques. The context for this workshop is provided by a design challenge.

Design Challenge

In short the design challenge is: Design a system that allows people to give real-time feedback in a specific situation, for a specific purpose. The situation and the purpose can be different for each group. Part of the design challenge is to create all nodes of the system, to consider the social implications of the system and to specify the (social) functionality of the system. Crucial to the design challenge is the physicality of solution. Be inspired by tangible and rich interaction.

Materials

  • paper / sketchbook (A3 bond paper)
  • blue pencil(s) (derwent studio #32 spectrum blue)
  • black felt tip(s) (pilot / stylus)
  • heavy felt tip black (sharpie / edding 1200)
  • colored markers (e.g. copics)
  • software, one of the following:
    • apple iwork (keynote) / imovie / adobe premiere / after effects / …

Program

Invisible Monday

  • Intro to Experience prototyping
  • Intro to Creature project
  • Eye Opener (Martijn)
  • —lunch
  • Cardboard modeling training skills - form (Joep)
  • Short documentary: Is seeing believing ? (BBC)

Tuesdays Tales

  • Introduction to different sketch styles and purposes (Martijn)
  • Exercises storyboard: (Martijn)
  • —lunch
  • Cardboard modeling - training skills - mechanics (Joep)
  • Presentation ‘rich interaction’ (Joep)
  • Intro design challenge (Joep & Martijn)
  • Live demo ‘animated storyboards’ (Joep & Martijn)

Explore on Wednesday

  • Intro exploration techniques (Joep & Martijn)
  • Exploring scenario’s through rough sketches (pen/paper and foamcore) in small teams (2-3)
  • —lunch
  • (Developing scenario’s)
  • (1500-1600 Wednesday lecture by Martijn)
  • (Developing scenario’s)
  • Daily reflection

Development Thursday

  • Acting out scenario’s and live sketching
  • Refinement of Sketches / Models
  • —lunch
  • Refinement of Sketches / Models
  • Documenting results
  • Daily reflection

Visual Friday

  • Introduction keynote / imovie / animation software (Martijn)
  • Animating storyboards
  • —lunch
  • Animating storyboards
  • Presentation
  • Workshop spaces cleanup
  • Reflection

Design Challenge

In short the design challenge is: Design a system that allows people to give real-time feedback in a specific situation, for a specific purpose. The situation and the purpose can be different for each group. Part of the design challenge is to create all nodes of the system, to consider the social implications of the system and to specify the (social) functionality of the system.

You can choose from the following contexts , or come up with a variation:

  1. A system that allows visitors of a conference to provide feedback on the lectures
  2. A system that allows students of a class to provide feedback on the lessons
  3. A system that allows car drivers to provide feedback on the their fellow drivers
  4. A system that allows citizens to provide feedback on the local government
  5. A system that empowers workers to strike
  6. A system that establishes audience-performer feedback/interaction at a pop concert

Crucial to the design challenge is the physicality of solution. Be inspired by tangible and rich interaction.

Resources and Bibliography

Invisible Monday

The Invisible Gorilla

The Door Study

Whodunnit?

Is seeing believing?

Tuesdays Tales

Sketch battle example

Human Figure Drawing

Human Figure Drawing Instructions

Explore on Wednesday

Scenario Research Sketch

Development Thursday

Visual Friday

Storyboard Sketching

Storyboard Tutorial

Free Ride / Animated Storyboard IDEO

Escape / Animated Storyboard IDEO

other
Martijn gave a talk on right/left brain stuff. Here's a sketch animation of a TED talk that may seem contradictory, but once you think about it, it ends up making a similar point.

courses/2011_exp_prototyping_week42.txt · Last modified: 2011/12/21 02:23 by stoffel