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Experience Prototyping Fall 2013

The goal of the Experience Prototyping course at UID is to learn and hone your technical and technological skills as tools to develop your designs. Focus is on how you make things, the tools you use, less on what you make (you have enough design projects the rest of the year). Each week you'll be introduced to a different set of skills, techniques and technologies for developing your designs, by experts in those fields.
This year's theme - throughout these 5 weeks of hands-on learning - is sound, the role sound plays in interaction design and experience prototyping.
The structure and elements of the course listed below are set up to meet with the Learning Outcomes listed in the Course Syllabus.

What is expected

  • attendance
    • official course hours are Monday-Friday, 9.00-12.00 and 13.00-16.00; 15mins coffee (fika) breaks at 10.15 and 14.30; Wednesday afternoons you are kept free to choose activity yourself;
    • be on time! Not only as a matter of courtesy to your colleagues and teachers. This is a skill building course; you will learn by doing, if you miss part, you'll miss part of the learning;
    • discuss potential absence ahead of time with course organisers;
  • commitment
    • all teachers are highly committed to you and their subject. The more you commit as well, the more they will be able to give their absolute best.
  • pace yourself. People (students and teachers alike!) have been known to work through nights and weekends during this course. Even if such commitment can amplify results, it is not a requirement. Remember the course is 5 weeks long and another course starts right after.


  • keep a daily work (b)log; rough, work-in-progress style notes and materials. This will help you reflect on your learning progress and will provide you with portfolio materials;
  • presentation of results on fridays; Each week's teachers will inform you of the expected form and format;
  • post final results online and link on the respective course wiki pages. Do this by the end of each week, so that you don't fall behind with your documentation.


  • Read the Course Syllabus, to understand the learning outcomes. Please bring any questions up with the course organisers;
  • Read the course pages on this wiki;
  • Install on your computer:


Week 36: Seeing Sound
Kay van Vree and Diede van Vree

Week 37: Rapid prototyping for data driven experiences
Kaveh Shirdel and Friedrich Foerstner

Week 38: Improvisation Interfaces
Bart Hengeveld and Mathias Funk

Week 39: Music and Motors
David Gaultier and Jakob Bak

Week 40: Coding for screen interactions
Thomas Lövgren

course organisation: Stoffel Kuenen and Niklas Andersson
For day-to-day issues, please contact: Parag Deshpande

courses/experience_prototyping_fall_2013.txt · Last modified: 2016/06/30 04:42 by stoffel